Hi there!
I think we met a couple of times before you left, and I was so sad at your departure. Having only really delved into LOTRO, I can somewhat relate to your situation, especially since during my return, much of what so impressed me about Starsider's player personality seems to be degrading at a fast rate. Alas, all those jerks I thought I'd left behind on either Naritus or Kettemoor, (and many more who were on the other low level servers and who have transferred here), are arriving in droves.
It has suddenly struck me - I wonder if anyone has considered that the reason for the low level populations of those servers had anything to do with the player base being so horrible, thus driving people to go either to another server, such as Starsider, or simply leave the game entirely.
In any case, I can speak with some authority regarding LOTRO, having played the game since closed beta and still having an active subscription which my Kinship (guild) insists on paying on my behalf, until I am certain of my intention to remain here in SWG.
The thing about LOTRO that some folks do not like, is that it is completely and utterly quest driven. After all, there is a story being told, and for those of you who wish the timeline would advance in SWG, the lesson to be learned is found in LOTRO. The fact is, if time passes, there is simply not a moment to be lost in questing. Or.. at least if you care about the stories being told, you don't feel as though you can stop to smell the flowers, or whatever...

That really puts the pressure on to level fast, while of course enjoying the amazing stories being played out. The problem really sets in though, when you're capped at 60, because there is no end game. The story keeps advancing, with updates every 3-4 months, and if you're fast and keeping up with it all, you soon simply run out of things to do. But again, you're sort of driven to go fast.. it's difficult to explain.
No end game means - no housing to speak of. It's instanced, which is very nice actually. But it's a hook system, so you're not given much of an opportunity for decorating. Certain things can go on this hook, but not others.. and so on. Yes, there are yards, with nice decorations as well, but... it's lacking, to say the least.
For me, in particular however, it was housing, yes, but also the feeling of it being a G-rated game environment. In other words, it's not gritty. Everyone is on the same side, so roleplay drama is difficult to come by, and when implemented, really poorly done. Animations are geared really toward Hobbits, who are wonderfully portrayed. But the other races look really stupiid performing the standard laughs, bows, etc., and you're left without much ability to delve into your character.
One thing in its favor, and I think everyone who has been there can agree, is the player community. I have never been surrounded by such a supportive and generous community as that which I found on the Landroval server (roleplay rules!). You never hear the leet speak and personal attacks that are so common in other online games. There is also the music system, (you can take a midi and convert it to ABC notation, which will then be playable by anyone having that file - concerts are common). And well, the graphics are stunning. Turbine has done a wonderful job with the game, and for the most part has been very responsive to the players who have posted genuine concerns or suggestions.
Anyway, I'm not here to defend LOTRO - it's one of the most popular games out there right now, so they don't need my voice. But I will firmly agree with you, that despite all the problems we encounter here in SWG, it's still the best game in town. And for me at least, with the huge exception of the TCG invading the playing field, it keeps getting better..
