Hi all. This is a list of prices for droids and modules that I can sell. I have a decent but still improving stock of resources, so I can't cap most things yet, but I can get close. Please contact me in game if you want to order a droid, or if you have any questions.
The total cost of a droid is the base price of the body from the table below plus the cost of modules, and armor. Personality chips, where available, are free.
Droid Bodies
This table shows the Name of the droid, its base cost, and the following:
C - The number of slots available only for combat modules
CG - The number of slots available for combat or general modules.
G - The number of slots available for general (non-combat) modules.
A - Whether the droid can take armor. (While droids have different numbers of slots for armor, a cap on the effectiveness of the armor can be reached with a single module at about the same cost as can be achieved with multiple weaker modules. So all you really need to know is whether armor is available.)
P - Whether the droid can take a personality chip. These are optional, except for Super Battle Droids, which for whatever reason require one.
Name
|
Base Cost |
C |
CG |
G |
A |
P |
| 8D8 Droid |
4k |
|
|
2 |
|
Y |
| ASN-121 Droid |
4k |
|
2 |
|
Y |
|
| Battle Droid |
11k |
7 |
|
|
Y |
|
| Binary Load Lifter Droid |
20k |
|
|
|
Y |
|
| Binary Load Lifter Droid, Adv. |
26k |
|
|
3 |
Y |
|
| CWW8 Droid |
21k |
9 |
3 |
|
Y |
|
| DZ70 Droid |
1k |
|
1 |
|
|
|
| DZ70 Droid, Adv. |
2k |
|
2 |
|
Y |
|
| Droideka |
13k |
8 |
|
|
Y |
|
| Dwarf Spider Droid |
17k |
|
4 |
|
Y |
|
| Guardian Mark II Droid |
21k |
9 |
3 |
|
Y |
|
| INS-444 Droid |
2k |
|
|
4 |
|
|
| LE Repair Droid |
4k |
|
2 |
|
Y |
Y |
| LE Repair Droid, Adv. |
6k |
|
3 |
|
Y |
Y |
| LIN Demolitionmech Droid |
3k |
|
|
3 |
|
|
| MSE Droid |
500 |
|
|
1 |
|
|
| MSE Droid, Adv. |
1k |
|
|
2 |
Y |
|
| MagnaGuard |
16k |
6 |
3 |
|
Y |
Y |
| Mark IV Sentry Droid |
4k |
|
1 |
|
Y |
|
| Mining Droid MK3 |
11k |
|
6 |
|
Y |
|
| Pit Droid |
4k |
|
|
3 |
|
Y |
| Power Droid |
26k |
|
|
1 |
|
|
| Power Droid, Adv. |
27k |
|
|
1 |
Y |
|
| Probot |
5k |
3 |
3 |
|
Y |
|
| Probot, Adv. |
9k |
3 |
5 |
|
Y |
|
| Protocol Droid |
6k |
|
|
1 |
|
Y |
| Protocol Droid, Adv. |
8k |
|
|
2 |
Y |
Y |
| R2 Droid |
7k |
|
3 |
|
Y |
|
| R2 Droid, Adv. |
9k |
|
5 |
|
Y |
|
| R3 Droid |
8k |
|
3 |
|
Y |
|
| R3 Droid, Adv. |
11k |
|
6 |
|
Y |
|
| R4 Droid |
3k |
|
1 |
|
|
|
| R4 Droid, Adv. |
4k |
|
4 |
|
Y |
|
| R5 Droid |
2k |
|
1 |
|
|
|
| R5 Droid, Adv. |
3k |
|
2 |
|
Y |
|
| Super Battle Droid |
20k |
9 |
3 |
|
Y |
Y* |
| Surgical Droid |
6k |
|
|
2 |
|
Y |
| Surgical Droid, Adv. |
8k |
|
|
3 |
Y |
Y |
| Treadwell Droid |
2k |
|
|
1 |
|
|
| Treadwell Droid, Adv. |
2k |
|
|
2 |
Y |
|
| Union Sentry Droid |
11k |
6 |
3 |
|
Y |
|
Modules - Combat
Combat modules provide combat levels, special attacks, and a small amount of armor for the droid. CL90 can be achieved in as few as 6 modules (although it would probably take me 7 or 8 with my current resources), but additional modules still help by providing additional armor. (Armor does not decrease when a CL90 droid is called as a CL60 droid by a combat profession, so it's useful for everyone.)
Droideka Shield
Damage mitigation buff.
Cost: 3k
Electric Shocker
Electrical attack.
Cost: 3k
Flame Jet
Fire cone attack.
Cost: 3k
Rapid Discharge Batteries
Short-range electrical AoE attack.
Cost: 4k
Regenerative Plating
Self heal.
Cost: 4k
Torture Panel
Acid attack.
Cost: 3k
Modules - General (non-combat)
Auto-Repair
Sends small heal pulses every 10 seconds to all droids in the group. Can stack indefinitely.
Cost: 7k
Crafting Station
The droid, when deployed, acts as a private crafting station of the given type. Types are Clothing, Foods, Ship Components, Structures, and Weapons. Each type is a separate module.
Cost: 1k
Creature Harvesting
The droid improves your skill at harvesting creature resources, and can auto-harvest the creatures for you. This module can stack with no known limit.
Cost: 8k
Detonation 5
The droid can explode, permanently destroying it and causing damage to its target. Only usable by Smugglers and Bounty Hunters. Can stack indefinitely. MSE Droids and LIN Demolitionmech droids get a bonus for each detonation module in them, but Adv. R3 droids still have the most potential power because of the number of modules they can hold.
Cost: 50k
Droid Data Storage
Most importantly, when installed in an Astromech (R2,3,4,5) droid, allows its use in storing and executing commands in space. (The droid can also store draft schematics.)
Cost: 1k * module level (1-6)
Droid Item Storage 6
The droid can store 10 items. Does not stack.
Cost: 6k
Droid Repair
Repairs other droids. Unsure if this can be used in combat (doubtful).
Cost: 3k
Droid Structure Maintenance
The droid can be used to pay maintenance costs on structures you own.
Cost: 6k
Entertainer Effects
Performs a visual effect. Only usable by Entertainers. Effects are Avian, Confetti, Dancing Jawa, Electric Fog, Foam, and Mind Bloom. (Each effect requires a separate module.)
Cost: 1k
Hand Sampling
The droid improves the amount you pull when hand sampling materials. Can stack indefinitely.
Cost: 16k
Playback Module
Can be used by Entertainers to record and replay a piece of music.
Cost: 3k
Armor
Armor occupies a separate slot, and thus doesn't affect the use of any other modules. Armor provides 30 combat levels and a large portion of the droid's total armor (where the rest comes from the combat modules, if any).
Cost: 15k
Personality
Personality chips are optional in some droid chassis (and required in Super Battle Droids). Available personalities are:
Geeky
Prissy
Sarcastic
Slang
Stupid
Worshipful
Cost: Free